Build 3.10670.4809

3 Dodano
10 Zmodyfikowany
02.09.2025 06:25 59 d 4 g temu
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Changed (Weapons System):
Damage drop by distance reworked: now starts at 30m (was 40m) and ends at 90m (was 80m).
Weapon durability divided into classes (shown in item description):
9000 shots — Very High.
6000 shots — High.
3000 shots — Standard.
1000 shots — Low.
500 shots — Very Low.
200 shots — Fragile.
Craft in state fractions:
Pistol Mk2 (previously in Ammo-Nation): cost — 15 materials, damage — 25 (was 16).
Tactical SMG: weight 1.5kg (was 1.6), damage — 11 (was 10).
Pump Shotgun Mk2: pellet damage — 10 (was 9).
Assault Shotgun (previously in Ammo-Nation): cost — 35 materials, range — 40m (was 30m), pellet damage — 8 (was 6).
Special Carbine Mk2: cost — 45 materials, weight 2.5kg (was 2.3), ammo type 7.62x39mm, damage — 15 (was 13).
Heavy Rifle: weight 3.3kg (was 3.1), damage — 16.
Combat MG Mk2: weight 5.7kg (was 7.2).
Heavy Sniper
Heavy Sniper Mk2
Unique weapons for state fractions:
Awarded Revolver (SD): cost — 440 materials, weight 1.5kg, ammo .357 Magnum, damage — 44.
Military Rifle (SANG): weight 2.0kg (was 2.9), damage — 14 (was 12).
Marksman Rifle Mk2 (FIB): cost — 3000 materials, range — 140m (was 150), damage — 34 (was 35).
Carbine Rifle Mk2 (LSPD): damage — 15 (was 14).
Craft in criminal fractions:
Assault Pistol
Revolver: damage — 55 (was 50).
Micro SMG: damage — 11.
Sawed-Off Shotgun: range — 40m (was 30).
Heavy Shotgun (removed from state craft): weight 3.4kg (was 3.34).
Tactical Rifle: cost 30 materials (was 40), damage — 14 (was 13).
Assault Rifle Mk2: cost 40 materials (was 35), weight 2.9kg (was 2.6), damage — 18 (was 16).
Machine Gun: cost 4000 materials, damage — 17.
Added (Unique for gangs & familys):
Combat Rifle (Gangs): cost — 45 materials, weight 3.0kg, ammo 5.56x45mm, damage — 16.
Thompson SMG (Familys): cost — 25 materials (was 50), weight 3.6kg (was 4.4), damage — 14 (was 12).
Changed (Weapons in Ammo-Nation):
Vintage Pistol: damage — 15 (was 17).
Heavy Pistol (was in state craft): damage — 22 (was 20).
Mini SMG: price — $2300 (was $2200).
Combat PDW: weight 1.9kg (was 2.0).
SMG Mk2: price $2400 (was $2700), damage — 13 (was 10).
Double Barrel Shotgun: range — 30m (was 20).
Pump Shotgun: range — 40m (was 30), pellet damage — 8 (was 7).
Carbine Rifle (removed from state craft): damage — 13 (was 12).
Bullpup Rifle: price $3200 (was $3500), weight 2.5kg (was 2.7), damage — 13 (was 11).
Special Carbine: price $3400 (was $3250), ammo 7.62x39mm, damage — 13 (was 12).
Assault Rifle: price $3500 (was $2250).
Added (Only from workshops):
Marksman Rifle: chance 1% per crate, weight 3.9kg, range 140m, ammo 7.62x39mm, damage — 32.
Mini SMG: chance 1% from 3–5 crates, weight 1.5kg, range 120m, ammo 9x19mm, damage — 10.
Added (AirDrop):
Precision Rifle: range — 140m (was 120), damage — 90 (was 101).
Armor Piercing Pistol: damage — 11 (was 9).
Combat Shotgun: range — 40m, pellet damage — 8.
Build 3.10670.4809: @everyone
Ammo:
.357 Magnum: stack reduced to 50 (was 96), weight per round 0.030 kg (was 0.035).
.45 ACP: stack increased to 250 (was 240), weight reduced to 0.008 kg (was 0.009).
12ga Rifled: stack increased to 50 (was 48), weight reduced to 0.030 kg (was 0.035).
12ga Buckshot: stack increased to 50 (was 48).
9x19 mm: stack increased to 100 (was 96).
.50 BMG: stack reduced to 30 (was 48).
5.56x45 mm: stack reduced to 200 (was 240), weight reduced to 0.010 kg (was 0.012).
7.62x39 mm: stack reduced to 200 (was 240), price increased to 8 materials (was 7), shop price $1100 (was $1000).
Removed weapons & other changes:
Removed: Kalashnikov MG.
Armor craft (Gangs): cost reduced to 12 materials (was 15).
Musket: range 140m (was 100m), ammo changed to 12ga Rifled.
Pocket Pistol: weight 0.4 kg (was 0.5), damage 15 (was 10).
Revolver Mk2: damage 65 (was 60).
Bullpup Rifle Mk2: damage 13 (was 12).
Auto Shotgun: range 40m (was 30m), pellet dmg 5 (was 4).
Assault SMG: weight 1.1 kg (was 0.9), damage 12 (was 6).
Kalashnikov MG: damage 19 (was 17).
Compact Rifle: damage 16 (was 12).
SMG: damage reduced to 1 (was 10).
Advanced Rifle: weight 2.4 kg (was 3.2), damage 14 (was 12).
Healing changes per second:
Green Pack: 1.0 / 1.3 / 1.5 (was 0.4 / 0.8 / 1.2).
Blue Pack: 1.5 / 1.8 / 2.0 (was 1.2 / 1.6 / 2.0).
White Pack: 2.0 / 2.6 / 3.0 (was 2.0 / 2.4 / 2.8).
Fly Agaric: 1.0 / 1.3 / 1.5 (was 0.4 / 0.8 / 1.2).
Recovery Capsules: 2.0 / 2.6 / 3.0 (was 2.0 / 2.4 / 2.8).
Healing Stim: bonus heal +30% (was +20%).
Healing from Green/Blue/White/Fly Agaric/Recovery Capsules no longer disappears on knockout.
Other changes:
Interaction menu with vehicles improved: unavailable actions are now hidden.
"Replace battery" and "Replace oil" now require open hood.
New interaction: "Enter vehicle".
Better macro revive interaction.
Fixed bug: boxes could be transported outside of material transport vehicles.
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