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37 d 5 g temu
24.09.2025
Bug where car dealership business statistics were displayed incorrectly
Incorrect average check value in business statistics
"Orders" section not appearing in the Business app on some servers
Character becoming bald when equipping certain tops
Incorrect clothing names in interfaces
Hairstyles turning green when zoomed out
Fixes to display of clothing from past cases and seasonal passes
Car dealership stats showing incorrectly on the marketplace
Spectator mode in Maze Bank Arena causing AFK kick
38 d 5 g temu
23.09.2025
Added:
50% armor vest to EMS and Weazel News crafting
Fixed:
Vehicle duplication issue in garages
Missing Army MRE in law enforcement crafting
House markers not appearing after entry
Event "Spider Report" masks not hiding player identity
39 d 5 g temu
22.09.2025
Event — Spider Report:
Extended until 06:00, September 26
Increased number of backpacks
41 d 5 g temu
20.09.2025
Changed:
Adjusted fuel tank capacity and fuel consumption for [RL] motorcycles: Pegassi Brutora, Principe Ranigale V4 Speciale, Shitzu CSX-R 1000, Nagasaki S800, Principe Diawel, Shitzu ZY 450.
Fixes:
Fixed incorrect calculation of house tax payments.
Fixed issue where failed robberies were counted as successful.
42 d 5 g temu
19.09.2025
Added:
Restriction: vehicles with duplicate keys cannot enter or exit garages.
Fixes:
Fixed incorrect display of camouflage shorts from Summer 2025 Battle Pass.
Fixed issue where character stayed in animation after breaking a door lock.
Fixed issue where fridge interaction opened inventory instead.
Fixed issue where Octopus Gloves might not display.
Fixed issue where Imponte DMS-12 could fail to
43 d 5 g temu
18.09.2025
Event — Spider Report:
Daily task cooldown reduced from 24h to 20h.
Changes:
Cannot compare photofit or tow vehicles within jammer zone.
Average refueling time adjusted — vehicles with larger tanks now refuel faster.
Static ID of a player now displayed when leaving a family.
Increased time to disable alarm at Robber skill levels 1, 2, and 3.
Removed chairs from Maze Bank Arena.
Fixes:
Fish now auto-stores in trunk while fishing.
The missing 'Enter' button for residents when the house was locked has been fixed.
Fixed vehicle duplication issue in garage.
Fixed image of house #1399.
Fixed notifications when entering bonus codes.
Fixed incorrect display of auction timer for number plates on marketplace.
Fixed issue making the Fingerprint event task impossible to complete.
Fixed character falling through office interior.
Fixed ability to enter personal garage with family vehicle.
Fixed incorrect success chance display for crafting in workshop.
44 d 5 g temu
17.09.2025
Maze bank arena changes:
Updated weapon list for Arena lobbies.
Added option to choose body armor type in Arena lobbies.
Added setting to enable all weapon mods in Arena lobbies.
Increased Duel mode player limit to 5.
Raised Arena minimum bet to $500 (was $0).
Adjusted spawn points on "Lift" map.
Other changes:
Death blip zone reduced by 36%.
State factions no longer see death blips in FZ area.
Updated craftable items for EMS and WN factions.
Renamed House Robbery achievements.
Fixes:
Wardrobe camera in new Sheriff Department interior.
Subscription vehicles could be parked in family garages.
Vehicle rental not cancelling.
Repeat NPC dialogue issues in random encounters.
Microphone sensitivity settings not saving.
NPC interactions working through walls in Sheriff Department.
Sheriff Department bus spawning incorrectly.
Certificates not issuing in new Sandy Shores Hospital interior.
Stashes not refreshing at night.
Players being ejected from drones with macros.
Wanted level applied to nearby unrelated players during robberies.
Contract "Atelier 1" completion not working.
Families capturing territories across different servers.
Death Penalty buff resetting after relog.
Last stage of "Engineering" faculty unfinishable.
Items (Lockpick, Advanced Lockpick Kit, Industrial Metals) not placeable on marketplace.
Items not removed from faction vehicle trunks after robberies.
No reward for destroying red backpacks.
Overweight buff resetting after equipping weapons.
Majestic Premium subscription not counted in workshop.
Ability to enter others’ garages.
Vehicles not removable from garage after rental expired.
Family garage management not working.
45 d 5 g temu
16.09.2025
New System — House Robbery:
Available for gang members.
Can be done in groups of up to 4 players.
New Skill — House Robber (10 levels):
Higher level unlocks better house class, rarity, and item count.
Group robbery uses the average skill level of all members.
Higher skill makes robberies harder.
Starting a Robbery:
Begin by taking a task from a gang NPC at the HQ.
Door locks require tools:
Lockpick for simple locks (buy on market or craft).
Pro Lockpick Kit for hard locks (craft only).
After entry, disable alarm with Cutters (craft only).
If alarm stays active, police are alerted.
Robbery Process:
Steal items, search closets, crack safes.
Safes require Turbo Decoder.
Owner’s personal items cannot be stolen.
Houses may contain traps that slow down progress.
Timer limit: alarm triggers when it ends.
After Robbery:
Escape to safe zones or other locations.
Sell stolen items to NPC buyer (each has its own price).
Call System:
New police call type — House Robbery (triggers if alarm sounds).
Law enforcement can confiscate stolen items from cars (G → Confiscate) for 50% of value.
New Achievements:
Rob 100 houses.
Steal 800 items during robberies.
Escape police 50 times after a robbery call.
New Event — Spider Report:
Replaces past school event, runs September 16–22.
Access and reward exchange via themed NPC in Eight-Bit bar (marked on minimap).
Two activities: Backpack Hunt and Fingerprints.
Rewards include themed costumes, masks, backpacks, animations, and accessories.
Activity — Backpack Hunt:
Collect backpacks scattered around the map (amount scales with server online).
Each backpack gives event tokens, exchangeable for rewards at NPC.
Backpacks may spawn on ground, walls, rooftops — harder spots = bigger rewards.
New weapon Octopus Ball lets you collect a backpack from distance if you hit it.
New item Spider Sense gives a buff: sound beeps when near a backpack, with frequency based on distance (toggle in inventory).
Event items can be bought from NPC for in-game currency.
Added:
Ability to interact with vehicle trunks inside garage interiors
Visual ghost display of parked vehicles not currently in the garage
Increased default garage slots: 3/5/7/9 → 4/6/8/10
New “Autumn collection 2025” with 90+ clothing items, 50+ tattoos
Fixed bugs and improved display of clothes from past updates
New fishing shop location
Updated interiors for Sandy Shores Hospital and Sheriff Department
Premium Cars collection now includes exclusive body kit versions (X6-Line J06 W, GS-R M35 N-SM, Myles II, 3-line J20 W, JLS Y167 AMX, 370X N-SM, RZ-7 M-Speed, GS Superia Legacy, I-tron GS RC, Paramena Starke, Rino QP Restyling, Takho X71, Ursus Performance, Rayenne Starke, Line S Restyling, Snake XV VCR, Y5 J05 W)
Majestic Motors: added Obey V8 and Bravado Myles (pre-facelift versions)
Changed:
Home workshop level creation cost reduced by 50%
Room creation cost in free-use enterprise (territory control) reduced by 50%
Reduced weight: pine/oak/birch/maple logs (–35%), silver/copper/tin/gold ores (3–6× lighter)
Adjusted weight: manganese/silicon/chrome/nickel ores
Crafting of Steel Pickaxe/Axe/Knife now requires more “Processed Wood”
Fully updated models: RUNE Westa, Annis 370X, Coil Line X, Karin GS Superia, Declasse Takho, Benefactor JLS Y167, Annis RZ-7, Obey O8 I-tron, Pfister Rayenne Coupe, Canis Great Cherokee. Tuning replaced or refunded at max LSC price
Vinyls from Summer Pass 2025 & Summer 2025 Car Collection Case added to: Benefactor Avatar, Grotti Monscia, Dewbauchee DP12, Canis Langhals, Gallivanter Gover I322, Karin Corona Hachiroku, Armand 380, Dewbauchee Newey, Progen Melville, Enus Doncker Wolk, Enus Shade II, Ubermacht Z1000RR, Pegassi De Silva, Obey O7, Annis RZ-8
Old vinyls temporarily hidden for: JLS Y167, 370X, Rayenne Coupe, I-tron GS, Great Cherokee, Line X, RZ-7, GS Superia (will be restored soon)
Activity — Fingerprints:
Starts every 24h from the event NPC (max 7 runs).
Mini-game: match prints (unlimited attempts).
If timer runs out — partial reward only.
Each completion raises reward and unlocks an Octopus story fragment.
Some days may award a special themed animation instead of tokens (success or fail).
New Faculty — Agronomy:
Price: $1,125,000 (10% discount Sep 16–22).
Bonuses:
+10% chance to dig worms while fishing.
-30% / -10% tool break speed for work / fishing.
+50% shovel dig speed.
+25% chance not to consume water when watering.
+1% chance to find golden mushroom / golden cone.
+5% chance to return Green seed after harvesting.
+0.5% chance to craft steel tools.
Eating Fly Agaric heals like Green packs and cannot poison.
Themed clothing item.
Learn from NPC (University 1F). 8 lessons; min 20h between lessons (tracked in Training Center). Completion grants permanent bonuses and a diploma entry.
Garage Upgrade (Personal & Family):
Upgrade garage to Level 2 & 3 (default Level 1). Each level: +2 slots, interior change, +20% house tax per level.
Upgrade via My House → Garage; Family leader: Family → Settings → Property → Garage.
Requirements: money, Electronic Equipment Lv1–3, Building Materials Lv1–3, Processed Wood, Industrial Metals, time.
Crafting changes:
Processed Wood: craftable at Home Workshop Lv1 (was Lv3); success 25%/30%/35%; uses pine/oak/birch/maple logs.
Industrial Metals (new): craftable at Home Workshop Lv1 from iron/silver/copper/tin; success 25%/30%/35%.
Steel: no longer requires iron; manganese/silicon/chrome/nickel requirements +20%.
48 d 23 g temu
12.09.2025
Changed:
Heavy Shotgun: now available for crafting in state fractions.
Assault Shotgun: removed from crafting, returned to Ammu-Nation store.
Assault Rifle Mk2: cost increased to 50 materials (was 40), damage increased to 19 (was 18).
Advanced Rifle: cost reduced to 40 materials (was 45).
Special Carbine Mk2: cost increased to 50 materials (was 45), weight increased to 3.000 kg (was 2.500 kg).
Heavy Sniper Mk2: damage increased to 150.
5.56x45 mm rounds: weight reduced to 0.009 kg each (was 0.010 kg).
12ga Buckshot rounds: weight reduced to 0.030 kg each (was 0.040 kg).
49 d 23 g temu
11.09.2025
Changed:
Weapons that cannot be purchased were removed from stock; businesses owners received compensation for removed items.
Delay for removing active marketplace listings reduced.
Death punishment preventing weapon use after respawn was removed.
Death blip now appears only after full death and stays for 15 minutes.
300m zone around death blip with “Death Punishment” debuff preventing weapon use.
Exception: if death happened near an airdrop.
Fixed:
Clothing shop UI no longer stays open when sent to admin jail.
51 d 4 g temu
10.09.2025
Family cooldown was not applied after capturing a neutral territory.
Clothing appearance did not update when wearing a body armor.
Players in a hold could not enter or exit the casino interior.
52 d 2 g temu
09.09.2025
Account Security:
Added new security measures for accounts.
Temporary restrictions may apply when logging in from new devices or locations.
Players will now receive notifications with the reason if restrictions are applied.
A new category has been created on the forum’s technical section for appeals on mistakenly applied restrictions.
Added a new "Login History" category in F2 → Security.
Other Changes:
After finishing a marketplace test drive, players now return to the "Vehicles" tab with sorting preserved.
Vehicle price sorting on the marketplace now takes into account the final cost for easier navigation.
Increased the display radius on the mini-map for ATMs, Trash Bins, Food Vending Machines, and Water Vending Machines.
If a player is killed or leaves the game, all weapons picked up in the last minute will drop.
Updated lighting in Leopold’s fitting room.
Fixes:
Fixed an issue where characters received double damage when colliding with objects.
Fixed an issue where identity hiding did not work with certain masks.
Fixed an issue where radio speaker info was not displayed.
Fixed an issue where faction vehicle trunks worked incorrectly at the marketplace warehouse.
52 d 2 g temu
09.09.2025
Account Security:
Added new security measures for accounts.
Temporary restrictions may apply when logging in from new devices or locations.
Players will now receive notifications with the reason if restrictions are applied.
A new category has been created on the forum’s technical section for appeals on mistakenly applied restrictions.
Added a new "Login History" category in F2 → Security.
Other Changes:
After finishing a marketplace test drive, players now return to the "Vehicles" tab with sorting preserved.
Vehicle price sorting on the marketplace now takes into account the final cost for easier navigation.
Increased the display radius on the mini-map for ATMs, Trash Bins, Food Vending Machines, and Water Vending Machines.
If a player is killed or leaves the game, all weapons picked up in the last minute will drop.
Updated lighting in Leopold’s fitting room.
Fixes:
Fixed an issue where characters received double damage when colliding with objects.
Fixed an issue where identity hiding did not work with certain masks.
Fixed an issue where radio speaker info was not displayed.
Fixed an issue where faction vehicle trunks worked incorrectly at the marketplace warehouse.
55 d 2 g temu
06.09.2025
Issue where it was impossible to capture a territory.
Issue where tattoos were not removed.
Issue where animation sounds did not stop.
56 d 2 g temu
05.09.2025
Territory control (familys):
Added notification when your family territory is under attack.
Transfer is now available only for defense. The possible transfer time increased to 15 minutes.
Minimum and maximum time to schedule an attack changed to 15–45 minutes (was 30–40).
Removed extra protection at resource gathering points.
Minimum time for transfer and editing the list reduced to 3 minutes (was 5).
Territory control (gangs):
Added notification when your gang territory is under attack.
Gang wars will now take place on Tuesday, Thursday, and Saturday.
Other changes:
Changed attacker and defender sides during territory wars for familys and gangs.
Reduced cooldown between deleting ads on the marketplace.
Fixed issue where exclusive clothing displayed a price.
Fixed issue where RGB clothing color did not display during preview on the stand.
Fixed issue where “Sticky Hair” buff disappeared after death.
58 d 4 g temu
03.09.2025
Street names are removed from HUD
Collision issue with barriers at Fort Zancudo checkpoint
Weapon durability issue
Phone camera not taking pictures
Armor durability dropping after collisions
Waxed cars not taking damage
Pumpkin not placing on marketplace through vehicle trunk
59 d 4 g temu
02.09.2025
Changed (Weapons System):
Damage drop by distance reworked: now starts at 30m (was 40m) and ends at 90m (was 80m).
Weapon durability divided into classes (shown in item description):
9000 shots — Very High.
6000 shots — High.
3000 shots — Standard.
1000 shots — Low.
500 shots — Very Low.
200 shots — Fragile.
Craft in state fractions:
Pistol Mk2 (previously in Ammo-Nation): cost — 15 materials, damage — 25 (was 16).
Tactical SMG: weight 1.5kg (was 1.6), damage — 11 (was 10).
Pump Shotgun Mk2: pellet damage — 10 (was 9).
Assault Shotgun (previously in Ammo-Nation): cost — 35 materials, range — 40m (was 30m), pellet damage — 8 (was 6).
Special Carbine Mk2: cost — 45 materials, weight 2.5kg (was 2.3), ammo type 7.62x39mm, damage — 15 (was 13).
Heavy Rifle: weight 3.3kg (was 3.1), damage — 16.
Combat MG Mk2: weight 5.7kg (was 7.2).
Heavy Sniper
Heavy Sniper Mk2
Unique weapons for state fractions:
Awarded Revolver (SD): cost — 440 materials, weight 1.5kg, ammo .357 Magnum, damage — 44.
Military Rifle (SANG): weight 2.0kg (was 2.9), damage — 14 (was 12).
Marksman Rifle Mk2 (FIB): cost — 3000 materials, range — 140m (was 150), damage — 34 (was 35).
Carbine Rifle Mk2 (LSPD): damage — 15 (was 14).
Craft in criminal fractions:
Assault Pistol
Revolver: damage — 55 (was 50).
Micro SMG: damage — 11.
Sawed-Off Shotgun: range — 40m (was 30).
Heavy Shotgun (removed from state craft): weight 3.4kg (was 3.34).
Tactical Rifle: cost 30 materials (was 40), damage — 14 (was 13).
Assault Rifle Mk2: cost 40 materials (was 35), weight 2.9kg (was 2.6), damage — 18 (was 16).
Machine Gun: cost 4000 materials, damage — 17.
Added (Unique for gangs & familys):
Combat Rifle (Gangs): cost — 45 materials, weight 3.0kg, ammo 5.56x45mm, damage — 16.
Thompson SMG (Familys): cost — 25 materials (was 50), weight 3.6kg (was 4.4), damage — 14 (was 12).
Changed (Weapons in Ammo-Nation):
Vintage Pistol: damage — 15 (was 17).
Heavy Pistol (was in state craft): damage — 22 (was 20).
Mini SMG: price — $2300 (was $2200).
Combat PDW: weight 1.9kg (was 2.0).
SMG Mk2: price $2400 (was $2700), damage — 13 (was 10).
Double Barrel Shotgun: range — 30m (was 20).
Pump Shotgun: range — 40m (was 30), pellet damage — 8 (was 7).
Carbine Rifle (removed from state craft): damage — 13 (was 12).
Bullpup Rifle: price $3200 (was $3500), weight 2.5kg (was 2.7), damage — 13 (was 11).
Special Carbine: price $3400 (was $3250), ammo 7.62x39mm, damage — 13 (was 12).
Assault Rifle: price $3500 (was $2250).
Added (Only from workshops):
Marksman Rifle: chance 1% per crate, weight 3.9kg, range 140m, ammo 7.62x39mm, damage — 32.
Mini SMG: chance 1% from 3–5 crates, weight 1.5kg, range 120m, ammo 9x19mm, damage — 10.
Added (AirDrop):
Precision Rifle: range — 140m (was 120), damage — 90 (was 101).
Armor Piercing Pistol: damage — 11 (was 9).
Combat Shotgun: range — 40m, pellet damage — 8.
Build 3.10670.4809: @everyone
Ammo:
.357 Magnum: stack reduced to 50 (was 96), weight per round 0.030 kg (was 0.035).
.45 ACP: stack increased to 250 (was 240), weight reduced to 0.008 kg (was 0.009).
12ga Rifled: stack increased to 50 (was 48), weight reduced to 0.030 kg (was 0.035).
12ga Buckshot: stack increased to 50 (was 48).
9x19 mm: stack increased to 100 (was 96).
.50 BMG: stack reduced to 30 (was 48).
5.56x45 mm: stack reduced to 200 (was 240), weight reduced to 0.010 kg (was 0.012).
7.62x39 mm: stack reduced to 200 (was 240), price increased to 8 materials (was 7), shop price $1100 (was $1000).
Removed weapons & other changes:
Removed: Kalashnikov MG.
Armor craft (Gangs): cost reduced to 12 materials (was 15).
Musket: range 140m (was 100m), ammo changed to 12ga Rifled.
Pocket Pistol: weight 0.4 kg (was 0.5), damage 15 (was 10).
Revolver Mk2: damage 65 (was 60).
Bullpup Rifle Mk2: damage 13 (was 12).
Auto Shotgun: range 40m (was 30m), pellet dmg 5 (was 4).
Assault SMG: weight 1.1 kg (was 0.9), damage 12 (was 6).
Kalashnikov MG: damage 19 (was 17).
Compact Rifle: damage 16 (was 12).
SMG: damage reduced to 1 (was 10).
Advanced Rifle: weight 2.4 kg (was 3.2), damage 14 (was 12).
Healing changes per second:
Green Pack: 1.0 / 1.3 / 1.5 (was 0.4 / 0.8 / 1.2).
Blue Pack: 1.5 / 1.8 / 2.0 (was 1.2 / 1.6 / 2.0).
White Pack: 2.0 / 2.6 / 3.0 (was 2.0 / 2.4 / 2.8).
Fly Agaric: 1.0 / 1.3 / 1.5 (was 0.4 / 0.8 / 1.2).
Recovery Capsules: 2.0 / 2.6 / 3.0 (was 2.0 / 2.4 / 2.8).
Healing Stim: bonus heal +30% (was +20%).
Healing from Green/Blue/White/Fly Agaric/Recovery Capsules no longer disappears on knockout.
Other changes:
Interaction menu with vehicles improved: unavailable actions are now hidden.
"Replace battery" and "Replace oil" now require open hood.
New interaction: "Enter vehicle".
Better macro revive interaction.
Fixed bug: boxes could be transported outside of material transport vehicles.
60 d 3 g temu
01.09.2025


10% discount on all university faculties from September 1 to September 7
63 d 5 g temu
29.08.2025
Changed (Vehicle Search Warrant):
After items are confiscated from a vehicle, the warrant (with exact list of confiscated items and the officer’s name) is placed into the trunk
Chat message added when items are taken from a vehicle trunk
Vehicle owner no longer needs to be present during the search
Changed (Items):
"Improved Epinephrine": can now be stacked up to 5 per slot (was 1)
"Epinephrine": can now be stacked up to 5 per slot (was 1)
"Expired Stimulant": can now be stacked up to 5 per slot (was 1)
"Medkit": can now be stacked up to 5 per slot (was 1); price and purchase quantity changed, weight reduced to 200g (was 350g)
"Improved Medkit": can now be stacked up to 5 per slot (was 1); weight reduced to 200g (was 300g)
Medical Bandage: max stack reduced to 10 (was 20)
"Screwdriver": can now be stacked up to 5 per slot (was 1); item renamed to "Screwdriver Set"
"Large Repair Kit": can now be stacked up to 25 per slot (was 1)
"Self-Revive Kit": can now be stacked up to 3 per slot (was 1)
"US Army Ration": can now be stacked up to 3 per slot (was 1)
Fixed:
Issue where trunk of a personal vehicle transferred to family could not be opened
Issue where mansion storage interface did not close on vehicles
Issue where business clothing markup did not apply on purchase
65 d 8 g temu
27.08.2025
Changed (Trucker Job – Skills):
Pickups:
"Careful Transport" swapped places with "Strong Packaging"
Required rank for "Careful Transport" reduced from 3 to 2
Cost of all skills reduced
Vans:
"Careful Transport" swapped places with "Strong Packaging"
Required rank for "Careful Transport" reduced from 6 to 5
"Career Growth": cost reduced and required rank lowered from 5 to 4
"Convoy Mode": required rank reduced from 5 to 4
Heavy Trucks:
"Careful Transport" swapped places with "Strong Packaging"
Required rank for "Careful Transport" reduced from 8 to 7
"Career Growth": cost reduced and required rank lowered from 8 to 7
Changed:
Squaddie trunk size on the island increased to 500kg (was 300kg)
Added 3 Squaddie and 7 Manchez (total now 6 Squaddie and 33 Manchez)
Fixed:
Issue where it was impossible to eject a player from a vehicle
Issue where an extra mini-map appeared in the "Freight Transport" app
66 d 8 g temu
26.08.2025
Added:
Command /spawnfamcars added to the "Other" category when creating macros
With max Stealth skill, 20% chance that car theft ignition hack will not send a notification to law enforcement
Ability to put handcuffs on a running player if they are in a green zone
Family and personal contracts can now be activated not only in the family office, but also on the family mansion territory if owned
Changed:
Required level for the “Speedo” upgrade in family tree (material transport) lowered to 5 (was 6)
Required level for the “Guardian” upgrade in family tree (material transport) raised to 7 (was 6) — families who already purchased it but no longer meet the level requirement have been refunded
Fixed:
Issue where purchased styling elements were duplicated in LSC
70 d 7 g temu
22.08.2025
Chat message when sending, accepting, or rejecting the "Slap" action through the G-menu
New Majestic Telegram bot message when a rented vehicle is returned
Option to get back a car from impound if the player has an active key
Family tablet setting to control access to vehicle trunk
Buff icon added for Biolink item
Marker in SANG area to call personal, family, and rented vehicles
Changed:
EMS revive reward logic updated: the 1-minute cooldown now applies to the same player, not to all revives
Fixed:
Player IDs could be seen through walls
Detained players could open phone apps they should not have access to
Licenses did not disappear from wallet after being taken away
71 d 7 g temu
21.08.2025
When purchasing a house or apartment via marketplace, the storage will now be preserved
Visual display of vehicle load capacity in "Auto Service"
Issue where clothing price in the cart was shown without markup
Issue where business order menu displayed user time instead of server time
72 d 5 g temu
20.08.2025
Maximum limit of items transferable in a single trade increased to 10
Dance battle zones removed
Various fixes for clothing from the Summer Pass
73 d 5 g temu
19.08.2025
Issue where foreign-language conversations stopped working after switching languages
Issue where the "Saul Goodman" task could appear with an expired Lawyer License
Issue where data in the Lawyer License did not update
74 d 5 g temu
18.08.2025
Cooldown time for the "Tuning" contract reduced to 6 hours
77 d 4 g temu
15.08.2025
Added review count display in "Lawyers" app under "Available Lawyers" tab
Increased marker radius at gas stations and auto shops for vehicle deliveries
78 d 1 g temu
14.08.2025
Changes for (Trucker Job):
Added color indicators for orders on the map
Added display of required rank for vehicle rental at NPCs
Increased chance of random cargo overweight
Reworked order evaluation logic: bonus and rating now account for remaining time more accurately
Fixed issue where vehicle could not move after loading
Fixed calculation of time in urgent orders
Added:
Tuning locations for heavy transport, aircraft, and watercraft
Fixed:
Incorrect color display in the "Calls" section of government factions
Issue with displaying the "Government" contact icon on the phone
79 d temu
13.08.2025
Changed:
Updated Mega Mall design in Ghetto to match the winner of GUNZONE VIII
Added new trucker routes for pickups and vans in Paleto Bay
Increased "Income Percentage" range for family vehicles from 10% to 25%
Changed sorting logic in the "Freight Transport" app: Reward, Price per km, and Job XP now sort in descending order (highest to lowest)
When using a bonus code, money, EXP, Majestic Coins, and Majestic Premium are now credited directly to the account
Fixed:
Issue where installing various external tuning elements caused an error
Issue where tablet logs were missing character ID
Issue where certain parts from an unlocked body kit could not be installed
Issue where issuing a repeated admin jail did not update the punishment reason
81 d 3 g temu
11.08.2025
Changes (Territory Control):
On Warsaw and Berlin servers, all squares have been reset
Removed Pier map
Added 6 new maps: Paleto Bay, Rockford, Richman, Mansion, Large Parking, Vespucci
Changed (Trucker Job):
Increased number of standard van orders granting 2 job XP
Increased number of standard heavy truck orders granting 3 job XP
Increased earnings for vans and heavy trucks
Wszystkie informacje na stronie internetowej służą wyłącznie celom informacyjnym i nie stanowią oferty publicznej.